[C++] How to Use "map" of STL
map is the Associative Container of Standard Template Library (STL), it is a container that has key-value correspondence.
Read More »[C++] How to Use "map" of STLmap is the Associative Container of Standard Template Library (STL), it is a container that has key-value correspondence.
Read More »[C++] How to Use "map" of STLIn Unity/C#, it is quite convenient to use Dictionary to store data, because the storage method of the dictionary is key-value correspondence, a key corresponds to a single value.
Read More »[Unity][C#] Use Dictionary to Store Key-Value DataWhen I first used Unity to build an Android mobile game, I tried to run the established level on the computer, and gradually fine-tuned the details until I ran very smoothly in the test environment.
Read More »[Unity] The Difference Between LateUpdate(), FixedUpdate(), Update()The article take 2D game as an example to implement the animation of character running in Unity.
Read More »[Unity] Use Animator to Animate the Character to MoveIf you used git add
to trace the items you want to submit, but suddenly you found you add the wrong items... in the first time, you can use git status
to check the add item list, and use git reset
to cancel the item.
If you want to make objects that follow the player's movement in Unity, such as pets or coffins (?), then we can use List<Vector3>
data type variables to store the player's moving route (that is the position that exists at each point in time). And keep the position of the object that you want to follow the player updated.
The different objects in Unity may have a parent-child hierarchical relationship, and if we want to confirm how many child objects there are under an objects, we can use the follow program to do it:
Read More »[Unity] How to Get the Number of Child Game ObjectsWhen we using Unity to make a 2D game, if you want to keep the aspect ratio of the camera shooting unchanged, but you want to dynamically adjust the shooting range, then we can adjust the orthographicSize
parameter.
In the past, I always used Resources.LoadAll<Sprite>()
to create an Array<Sprite>
object, but today, when trying to optimize the program, I tried to change to Resources.Load<Sprite>()
to read a specific Sprite.
Recently I migrated my developed Unity game from Windows to Mac OS, but when I connect to my test device and compile the APK file to run, I got the following error message:
Read More »[Solved] adb: failed to install xxx.apk: Failure [INSTALL_FAILED_UPDATE_INCOMPATIBLE: Package com.DefaultCompany.com.unity.template.mobile2D signatures do not match previously installed version; ignoring!]